<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: What are you doing with Sylvester?</title>
	<atom:link href="http://blog.jcoglan.com/2007/11/28/what-are-you-doing-with-sylvester/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.jcoglan.com/2007/11/28/what-are-you-doing-with-sylvester/</link>
	<description>This dirt was a building before</description>
	<lastBuildDate>Thu, 29 Jul 2010 06:08:58 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1-alpha-15443</generator>
	<item>
		<title>By: Lanza (nextime) Franco</title>
		<link>http://blog.jcoglan.com/2007/11/28/what-are-you-doing-with-sylvester/comment-page-1/#comment-4371</link>
		<dc:creator>Lanza (nextime) Franco</dc:creator>
		<pubDate>Thu, 03 Jun 2010 22:57:20 +0000</pubDate>
		<guid isPermaLink="false">http://blog.jcoglan.com/2007/11/28/what-are-you-doing-with-sylvester/#comment-4371</guid>
		<description>I&#039;m considering to use sylvester to write a js library to manipulate astronomic fits images and to build a fits image viewer/reduction  web based software. Thanks for your work!</description>
		<content:encoded><![CDATA[<p>I&#8217;m considering to use sylvester to write a js library to manipulate astronomic fits images and to build a fits image viewer/reduction  web based software. Thanks for your work!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Zoltan Hawryluk</title>
		<link>http://blog.jcoglan.com/2007/11/28/what-are-you-doing-with-sylvester/comment-page-1/#comment-4297</link>
		<dc:creator>Zoltan Hawryluk</dc:creator>
		<pubDate>Tue, 09 Mar 2010 11:44:32 +0000</pubDate>
		<guid isPermaLink="false">http://blog.jcoglan.com/2007/11/28/what-are-you-doing-with-sylvester/#comment-4297</guid>
		<description>I have been using Sylvester do make &lt;a href=&quot;http://www.w3.org/TR/css3-2d-transforms/&quot; rel=&quot;nofollow&quot;&gt;CSS3 transform property&lt;/a&gt; work in Internet Explorer 6+ like it does in the other top browsers.  Sylvester has &lt;strong&gt;really&lt;/strong&gt; shortened the amount of development work and I thank you. 

If you are interested in the result of my work, please see my article, &lt;a href=&quot;http://www.useragentman.com/blog/2010/03/09/cross-browser-css-transforms-even-in-ie/&quot; rel=&quot;nofollow&quot;&gt;Cross Browser CSS Transforms – even in IE&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>I have been using Sylvester do make <a href="http://www.w3.org/TR/css3-2d-transforms/" rel="nofollow">CSS3 transform property</a> work in Internet Explorer 6+ like it does in the other top browsers.  Sylvester has <strong>really</strong> shortened the amount of development work and I thank you. </p>
<p>If you are interested in the result of my work, please see my article, <a href="http://www.useragentman.com/blog/2010/03/09/cross-browser-css-transforms-even-in-ie/" rel="nofollow">Cross Browser CSS Transforms – even in IE</a>.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jan Theodore Galkowski</title>
		<link>http://blog.jcoglan.com/2007/11/28/what-are-you-doing-with-sylvester/comment-page-1/#comment-3460</link>
		<dc:creator>Jan Theodore Galkowski</dc:creator>
		<pubDate>Wed, 04 Mar 2009 15:49:16 +0000</pubDate>
		<guid isPermaLink="false">http://blog.jcoglan.com/2007/11/28/what-are-you-doing-with-sylvester/#comment-3460</guid>
		<description>What would be really cool is if the Matrix class had methods for SVD and QR decomposition as well. 

I may take that on, but I can&#039;t promise any kind of schedule.</description>
		<content:encoded><![CDATA[<p>What would be really cool is if the Matrix class had methods for SVD and QR decomposition as well. </p>
<p>I may take that on, but I can&#8217;t promise any kind of schedule.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jan Theodore Galkowski</title>
		<link>http://blog.jcoglan.com/2007/11/28/what-are-you-doing-with-sylvester/comment-page-1/#comment-3459</link>
		<dc:creator>Jan Theodore Galkowski</dc:creator>
		<pubDate>Tue, 03 Mar 2009 21:47:15 +0000</pubDate>
		<guid isPermaLink="false">http://blog.jcoglan.com/2007/11/28/what-are-you-doing-with-sylvester/#comment-3459</guid>
		<description>It&#039;s always nice to find a sensibly implemented package for numerics in another, popular language. There are just too few of them out there.  That&#039;s why quant wonks like me tend towards R or even C because there are well-vetted libraries. 

In my case, Sylvester is being tried as a means of implementing spatial algorithms designed in and for R in ActionScript, often supporting displays and the like.</description>
		<content:encoded><![CDATA[<p>It&#8217;s always nice to find a sensibly implemented package for numerics in another, popular language. There are just too few of them out there.  That&#8217;s why quant wonks like me tend towards R or even C because there are well-vetted libraries. </p>
<p>In my case, Sylvester is being tried as a means of implementing spatial algorithms designed in and for R in ActionScript, often supporting displays and the like.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: orion elenzil</title>
		<link>http://blog.jcoglan.com/2007/11/28/what-are-you-doing-with-sylvester/comment-page-1/#comment-3363</link>
		<dc:creator>orion elenzil</dc:creator>
		<pubDate>Thu, 20 Nov 2008 00:46:24 +0000</pubDate>
		<guid isPermaLink="false">http://blog.jcoglan.com/2007/11/28/what-are-you-doing-with-sylvester/#comment-3363</guid>
		<description>i&#039;m thinking of implementing Kass and Miller&#039;s 1991 paper &quot;Rapid, Stable Fluid Dynamics for Computer Graphics&quot; in javascript, and i&#039;ve finally tired of one-offing my vector routines for every little app, so i&#039;ll be looking at Sylvester. especially since the paper deals with an arbitrary nxn matrix. hmm, although it only has values in the main diagonal and the two adjacent diagonals, so custom code is probably called for anyhow.

i was wondering if sylvester is optimized at all for the common matrix sizes: 2x2, 3x3, and 4x4. while nxm is certainly nice to have available, making those base cases speedy would be nice as well.</description>
		<content:encoded><![CDATA[<p>i&#8217;m thinking of implementing Kass and Miller&#8217;s 1991 paper &#8220;Rapid, Stable Fluid Dynamics for Computer Graphics&#8221; in javascript, and i&#8217;ve finally tired of one-offing my vector routines for every little app, so i&#8217;ll be looking at Sylvester. especially since the paper deals with an arbitrary nxn matrix. hmm, although it only has values in the main diagonal and the two adjacent diagonals, so custom code is probably called for anyhow.</p>
<p>i was wondering if sylvester is optimized at all for the common matrix sizes: 2&#215;2, 3&#215;3, and 4&#215;4. while nxm is certainly nice to have available, making those base cases speedy would be nice as well.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Michael Deal</title>
		<link>http://blog.jcoglan.com/2007/11/28/what-are-you-doing-with-sylvester/comment-page-1/#comment-3023</link>
		<dc:creator>Michael Deal</dc:creator>
		<pubDate>Fri, 14 Mar 2008 09:50:18 +0000</pubDate>
		<guid isPermaLink="false">http://blog.jcoglan.com/2007/11/28/what-are-you-doing-with-sylvester/#comment-3023</guid>
		<description>I&#039;ve enjoyed this package as well :)</description>
		<content:encoded><![CDATA[<p>I&#8217;ve enjoyed this package as well :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chris Cavanagh</title>
		<link>http://blog.jcoglan.com/2007/11/28/what-are-you-doing-with-sylvester/comment-page-1/#comment-2457</link>
		<dc:creator>Chris Cavanagh</dc:creator>
		<pubDate>Fri, 11 Jan 2008 05:41:03 +0000</pubDate>
		<guid isPermaLink="false">http://blog.jcoglan.com/2007/11/28/what-are-you-doing-with-sylvester/#comment-2457</guid>
		<description>James,

I&#039;m working on using Sylvester with Silverlight 1.0.  Any further improvements you do would be much appreciated!</description>
		<content:encoded><![CDATA[<p>James,</p>
<p>I&#8217;m working on using Sylvester with Silverlight 1.0.  Any further improvements you do would be much appreciated!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Vladimir Vukicevic</title>
		<link>http://blog.jcoglan.com/2007/11/28/what-are-you-doing-with-sylvester/comment-page-1/#comment-2367</link>
		<dc:creator>Vladimir Vukicevic</dc:creator>
		<pubDate>Thu, 03 Jan 2008 09:19:22 +0000</pubDate>
		<guid isPermaLink="false">http://blog.jcoglan.com/2007/11/28/what-are-you-doing-with-sylvester/#comment-2367</guid>
		<description>Hey James,

I&#039;ve used Sylvester in some Canvas 3D demos -- see http://blog.vlad1.com/2007/11/26/canvas-3d-gl-power-web-style/ -- and it&#039;s worked out quite well for me as-is.  I added a few helper functions to get matrices out in slightly different object layouts, but no issues other than that.  Unfortunately I haven&#039;t had time to do much C3D-related work for a while, but I hope to get back to it soon.

I disagree with you that a 3D engine written in JavaScript will never perform as well as native code, though; if you have access to native 3D acceleration (through OpenGL or a similar API), you should eventually be able to get very close to native performance with a good enough JS JIT/interpreter.  Conveniently, Mozilla&#039;s working on such a beast as part of the Tamarin/ES4 work. :)</description>
		<content:encoded><![CDATA[<p>Hey James,</p>
<p>I&#8217;ve used Sylvester in some Canvas 3D demos &#8212; see <a href="http://blog.vlad1.com/2007/11/26/canvas-3d-gl-power-web-style/" rel="nofollow">http://blog.vlad1.com/2007/11/26/canvas-3d-gl-power-web-style/</a> &#8212; and it&#8217;s worked out quite well for me as-is.  I added a few helper functions to get matrices out in slightly different object layouts, but no issues other than that.  Unfortunately I haven&#8217;t had time to do much C3D-related work for a while, but I hope to get back to it soon.</p>
<p>I disagree with you that a 3D engine written in JavaScript will never perform as well as native code, though; if you have access to native 3D acceleration (through OpenGL or a similar API), you should eventually be able to get very close to native performance with a good enough JS JIT/interpreter.  Conveniently, Mozilla&#8217;s working on such a beast as part of the Tamarin/ES4 work. :)</p>
]]></content:encoded>
	</item>
</channel>
</rss>
